﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;

namespace Brain.ModelExporter
{
	public class Vertex
	{
        public Vector3 Binormal;
        public Vector3 Tangent;
        public Vector3 Normal;

        public Vector3 Position;
        public Vector2 TexCoord;


        public byte BoneIndex0;
        public byte BoneIndex1;
        public byte BoneIndex2;
        public byte BoneIndex3;
        public Vector4 BoneWeights;

        public override string ToString()
        {
            return Position.ToString() + " Normal: " + Normal.ToString();
        }
	}
}
